Room Spotlight

In this segment we take a closer look at one of our fantasy envisioned rooms – Dark World Chronicles.

DWC is a “hybrid” room. Modern fantasy, urban fantasy, horror, and apocalyptic stories are all welcome.

……..

The Interview

Smurfy

Describe your room, ie: the concept and main theme?

Phantom:

The concept in Dark World Chronicles can be a little complicated. I guess the best way to state it is that it’s a room that embraces table top “troupe” play and tries to apply that concept beyond just the Old World of Darkness core books. It’s not, I repeat, it is NOT just an old World of Darkness room. Almost all modern genres are welcome! Everything from crime drama to horror can flourish in DWC. And it seeks to find the crossroads between these genres to encourage people to think outside of the box when starting a story. 

Smurfy

Are all players in your room involved in this storyline?

Phantom:

No they are not. We don’t force anything on anyone. I am even encouraging folks to start their own unique campaigns. Yet at the same time , a multitude of room sponsored storylines to choose from is the ultimate goal.

Smurfy

Are character sheets required?

Phantom:

Character sheets are only required if you plan on joining the room campaign. And I will guide you through the process personally if you have any trouble with that. Also, your first two characters in the room won’t require a character sheet. I really like to give folks a chance to get their feet wet. 

Smurfy

What do you do when you have a newbie come into the room? How do you help them learn about the world you’ve created? Is it easy for them to jump into storylines?

Phantom:

Newbies are just eggs that are waiting to hatch in my book. DWC is very newbie friendly. In fact, I take a personal, hands-on approach to helping new folks get comfortable. The room forums are set up to provide a lot of information once you’re registered. Navigating that can seem a little overwhelming, but once you realize that it’s just a matter of taking it step by step, you will quickly be fine with it all. The big storylines are not launched as of yet. (Due to my own notorious procrastination) But the one-on- one roleplay is the start of getting the creative juices flowing, so to speak. There are plenty of chances to learn and explore- allowing you to find out what you are interested in playing. In the coming months I plan on taking a step back from all the other things that I have been doing online so that I can seriously hone in on getting people to bounce around in the room with the characters that they have been mulling over. So in that respect it’s very easy to get started and jump in.  

Smurfy

How many various character types are in your room? 

Phantom: 

Right now there is a heavy concentration on werewolf characters because the first room wide campaign is about a group of newly discovered “cubs” if you wil that will find themselves fighting against a common enemy. They will be thrown together by outside forces and will have to learn to work together, using everything they can, to achieve their goals. All while trying not to bite each other’s heads off. Should be fun!  But again, I have SOA characters that I play in there. And that has nothing to do with werewolves… (as of yet….)

Smurfy

Is there a set structure for powers, or is it free form?

Phantom:

It’s free-form to a certain extent. But there is a structure of powers that must be in place for the room wide stories. We need to have a way of measuring everyone’s abilities — And that is not just about say, the ability to do magic or throw a punch. In a given story, your ability to use your wits to get past a bouncer who won’t let you into a club you need to get into is just as important as if you can throw a mean hook. 

Smurfy

What is the main thing you want everyone to know about your room?

Phantom:

The main thing is that I want everyone to have FUN. We are a community of writers right? So, in my opinion  let’s just see what happens when we mesh all kinds of personalities to see what trouble we can stir up. I’m all about in-character drama. The out of character drama is for the birds. Come check us out. Or ask me questions when you see me hanging about! The FAQs section on the forum may explain things a bit more so be sure to check that out. (No forum registration is needed in order to read it.)

That’s British: with Russ

This month I wanted to talk about something I’m doing. It’s not a well-known event, it’s not world-famous. Its name is mentioned in cycling circles. It’s a challenge in the heart of Wales, it’s know as the Dragonride. It’s one of the toughest events I’ve ever done, in a beautiful and unforgiving environment, that is steeped in history, beauty and legend.

The Brecon Beacons are somewhat legendary and mythical in the UK. They hold an aura, mainly because the SAS selection takes place there. It can be a cold, wet, vast and unforgiving environment. On a bike, it’s akin to heaven for me. Unsurprisingly it’s a place of myths and wonder. There are many myths and legends in this area, but here is my favourite:

The Lady of the Lake at Llyn Cwm Llywch Lake.

 Legend has it there is an island on the lake, accessible only on May day that is the entrance to the land of the fairies and hold the key to the kingdom. Once a year the fairy queen would allow visitors to her island. It was said the Queen would tell you lay ahead for the year to come. The proviso was that no one would take anything from the island, and for a day would partake in drink, dance and fun. The deal lasted hundreds of years, until of course, one day….

A newcomer had planned to steal a fairy apple, to create a magical orchard of his own. As the sun waned, he hid an apple. Thinking his luck was in, he set foot on the human realm once again. Where he was met by the Fairy Queen, who asked the man to empty his pockets, and on doing so, he realized the apple was rotten and filled with Maggots. As he fell to his knees, the Queen wasn’t done and shattered his mind, driving him mad. The Queen banished her visitors, the door shut and has never reopened. Without the Queen’s predictions, crops fell into ruin and the villages starved.

This is why I take my own food on the 140 Miles and 10,000 feet plus of climbing, I have enough things to drive me mad without the Fairies against me! However, the food stations have a infamous rosemary roasted potatoes, which remain the best food I’ve had at a feed station!

I cannot wait for the ride this year, I learnt a lot last time and having missed out with the pandemic last year, I hope to take in the views atop the Black Mountain, Survive the Devil’s elbow and then up the Bwlch and Rhigos. The names are magical enough to me, the roads quiet and stunning. It hurts but of course, you can’t help but be in love with the views and the legends of the area. It’s all a though that has gotten me through the lockdown, that I might make this event, and it feels closer than ever.  I just need to be patient, keep on and hope the day isn’t shut like it was to the fairy kingdom all those years ago.

Phrase of the blog:

huff snuff’ (16th century): one who shares their opinion far and wide but is quick to take offence if anyone disagrees.

Silly English Laws:

King Henry VIII imposed a beard tax that every man must pay to wear facial hair.

Hang Around: SoA
Interviews with Tatiana

This month’s interview is with Smurfy.  Enjoy!

1.)  Give us an overview on what rp is currently happening at The Reckoning:  West Virginia.

Right now, there is a lot of chaos beneath the surface. The Beckley boys (a small-time gang from the next county over) have been hired to mess with the Sons. The problem is none of them will talk and state who hired them.

People are getting shot, kidnapped, and it involves both charters in the room. We have two. SAMTWI and SAMRAC. Both are having to work together to figure out what the hell is happening.

2.)  Tell us about your two main characters in your room.  Give a brief history of both.

Oh, Gosh this is hard, because I don’t have -main- characters. I have so many! Let’s go with the two charter presidents.

Truth & Remi.

Truman “Truth” Bale is president of SAMTWI. He runs the Twilight charter. He has a daughter who is eight years old that he is raising on his own. (with the MC’s help) Because, his wife was a junkie who could no longer be around the kid. Truth is in love with the girl he grew up with, and it took them forever to finally be together (or rather him to convince her!) Truth also has cancer. It’s something that stems from the fracking of the coal mines. A lot of people in Twilight get sick, because of it. So, he struggles with being in charge of this ever-growing MC, and having to battle his illness. He’s a complicated guy. No one wants to mess with him though. The guy is scary!

Remington Legend is president of SAMRAC. He runs the Racine charter. Remi is originally from Darien, Georgia, but was asked to come straighten out Racine. He cleaned house, got rid of some problem members, and is doing his thing. Remi is a total asshole. His old lady is the owner of a porn studio. Even if he refuses to call her his old lady. He’s a dick. Remi is always arguing with one of the members who think that he should have become president. That guy is trying to push Remi out. It’s a lot of fun.

3.)  Your two main chars are heading out on a road trip, where would they travel?

Probably to Kanawha county, or to Huntington. They do a lot of business in both Charleston and Huntington.

4.)  If The Reckoning could have 3 songs to describe what happens inside the room, what 3 songs would that be?

Chuxx Morris – Dead Man Walking

Royal Deluxe – Bad

​Valley of Wolves – We Are Legends

5.)  What year was it when you were introduced to SOA rp? Who introduced you and what room/site was it at?

Oh, gosh I don’t even remember the year. It was Long Beach, but I don’t remember the site. It’s been so long ago.

6.)  Who was your very first SOA character? Do you still rp him/her today?

That would be Carter “The Reverend” Lawson. I do still play him! He’s still an alcoholic, addict, a ladies man, and a mess of a human being, but there’s no guy that can function the way Rev can while being completely hammered. He’s a laugh a minute.

7.)  Did you watch the tv series ‘Sons of Anarchy’ before rping SOA?

Oh yeah. It’s still to this day one of my favorite shows of all time.

8.)  Someone is interested in rping in the Rebels and Reapers section, what advice do you have?

Oh Gosh, my advice is have fun! Don’t take it too seriously. Just go with the flow. A lot of people take it too serious, and it becomes pressured to stay on track of storylines. Let it zig and zag, and just enjoy the ride!

Revealing Roleplayers By Smurfy

In this segment, we will be interviewing roleplayers at random. This is a way to get to know the roleplay community, find out what makes them tick, and delve a little into the raw meat of what makes roleplay special to them

For this interview, we will be delving into the mind of none other than the mysterious woman herself – Kaliko

………………………………..

THE INTERVIEW

Smurfy: 

How long have you been roleplaying?

Kaliko: 

I’ve only really been role playing outside gor since 2013, before that the only role play I ever did was all gor.

Smurfy: 

What’s your favorite Genre?

Kaliko: 

SOA/Modern

Smurfy:

What’s your favorite storyline you’ve ever done?

Kaliko:

I have enjoyed many good story lines, but I don’t have an absolute favorite yet! I have a lot of new stories in progress so maybe one of them will fill that spot!

Smurfy:

What makes a good roleplay partner?

Kaliko

I think it’s someone that gives as well as takes in the story, helping it build and grow and isn’t one-sided with the story line. 

Smurfy:

If you could bring any character back from the dead, who would it be and why?

Kaliko

None, I think I have maybe two dead characters and I don’t care enough about them to bring them back lol

Smurfy:

The most important question to a roleplayer of course… Who is your all-time favorite character you’ve ever played, or watched someone else play?

Kaliko

I have a lot of characters that I love, but I don’t have an all-time favorite at least not yet!

Digital Playground March Edition by Russ

Gaming; God I love gaming. My first console was an Atari 2600. I had an Amstrad CPC 464. And they opened a world to me. The magic of watching a tape load or a disc. (if you get frustrated by loading times now, you’ve no idea) I got lost in games, that felt magical. Dizzy, Harrier jump jet, Ghostbusters; it was a world I could partake it, shape, impact.  After that I was lucky. I would have Nintendo consoles, my brother Sega, so I got the best of both worlds.  Eventually my loyalties landed with Playstations. I remember getting Final Fantasy Vii, I brought it from the local video store, having no idea of the previous games, no knowledge of the hype. 48 Hours later, with my brother watching the whole time, I finally gave in to sleep. I love gaming and RP games will be my first love.

But what really got me to nerd levels and falling truly in love with gaming was the PC….My first PC sucked it was slow and ran games very badly. It was brought for school work and my stupid parents never considered that I might have a chance to game. 8mb of ram, 800mbs of memory. No chance to play some demanding  So I got creative with the games I played. Half-life etc would come when I got to uni and had a console that could run fancy graphics, more easily. (for the time people, at the time) Lan play then with Red alert 2 and half-life was a game changer for me.  (depressingly as I still pay off, my student loan it occurs to me, that I’m yet to ever actually technically own  that PC.)

But back in the day, what pulled me in was the point and click game. Firstly, the Lucas arts games, Monkey Island, Indiana Jones, Day of the tentacle, Full Throttle. These games felt like they got me, the nods to history, the humour. The feeling like I had a role in the story unfolding by solving puzzles, that ranged from the absurd, to the impossible. Then came Discworld and the human In that, just got to me. It remains the hardest game I’ve ever played. It took so long to complete, it was before you could just fire up a guide online (game FAQs saved me)

But the game that had the most impact Broken Sword. I loved those games. I became hooked on the mythos of the Templar’s, the mystery in the games, again the humour, the solving puzzles. It just hooked me. I maintain it played a big part in developing my love of history. It was the first game I played set in part in the UK and Europe to and that pulled me in. I loved the later games and when Five came out, It was a return to a genre of games I thought had passed us by. I missed it, I felt like I was using my brain, the dialogue, the cartoony graphics.

The pandemic and lockdown has made me nostalgic, and currently I’m playing the remastered Broken Sword on Steam and I still love it. The music, the memories, the fun and satisfaction of solving the puzzles. (The goat puzzle; if you know – you know) Alongside, playing FFVII remake (which makes me want to fire up the original) It feels safe, familiar and yet still fun. As I await the chance to get a PS5, I’m now conflicted and pulled towards a gaming pc and a return to my roots. Maybe I’ll report back in a few months with where that journey takes me. But for now, it’s a return to the familiar of George Stobbart and his adventures, and being grateful of a reminder of what fun I used to have with PC gaming.

Digital Playground
February Edition by Rivers

Things Change…

I grew up on gaming consoles. It all started with the Atari and from there I had every console that came out until somewhere in my teens. I got distracted somewhere between roleplay and boys. What can I say. The Playstation 2 [I know, this was a long time ago] was probably the last console I was super active on [my favorite game was Area 51] until I came back around maybe ten years later. I had once been pretty adept at gaming, and I thought for sure it was something that I could just jump right back into. But listen. Games changed a LOT in a decade! I suddenly couldn’t figure out how to look around and how to move and how to fight and I got mad and threw the controller aside and didn’t touch it but here and there over the next few years.

Well hello there…

Aside from the intermittent attempts at different games, I was primarily a backseat gamer to others. I’d watch, I’d be interested, but if I took the controller I was lost. Then came Assassin’s Creed Odyssey. I was terrible y’all. I died to much. Like. Every two seconds. I couldn’t accomplish anything. Fuck boars. But somehow – it didn’t matter. The game was beautiful and I connected with it and couldn’t put my controller down. It’d been so long since I was hooked on a game I had completely forgotten that feeling. Often times I’d be asked, ‘hey rivers, what are you up to?’ and I’d respond ‘playing Kassandra!’ which is where I’d be for hours.

Over the course of the pandemic I continued playing, right through all the DLC and eventually beat the entire game. It was actually the first game I ever completely finished. I loved everything about it [even the things I didn’t love weren’t that big of a deal] – the story, the characters, the graphics – I’m certainly no video game connoisseur but to me this game had everything. I literally miss it. It is my absolute favorite game, ever, hands down.

The only negative that I found was the side quests were largely pointless to the main story and the grinding while utterly necessary for leveling and progressing was so distracting that at one point I literally forgot what the main story was.

The best thing was hunting cultists and I was sorely disappointed when the last one was killed.

I wasn’t a huge fan of the story attached to the Legacy of the First Blade DLC. It was very forced, there was no way around a series of events that I felt were unfitting for the main character – however, it does play in to Origins which is kind of cool. The best thing in this DLC was a new set of cultists to hunt down! I loved the Underworld DLC [have you seen my Underworld room? its based on this! shameless plug!] the design and story was absolutely perfect and I was disappointed to have to move on to Atlantis. Preceding the Underworld was Elysium which I felt indifferent about. It was beautiful, but the story was lacking and felt like a means to the end to reach the Underworld. Atlantis was beautiful as well and the story was a bit more compelling than that of Elysium.  

The map on Odyssey is incredibly expansive and I’m fairly positive you could lose days just sailing around the islands. The graphics on the water are stunning and the songs the crew sing are much better than in previous AC games. Battles on the sea are lots of fun and I have to admit I would get distracted hunting down pirates and cleaving their ships in half!

After Odyssey I went back to Origins but didn’t get the same ‘feels.’ I moved on to Valhalla – and while it’s a stellar game it doesn’t give me the same vibe either. There’s just something about Odyssey.

I’m told I’ll always have a soft spot for the game that got me back to gaming. And now I’m clumsily maneuvering my way through new games – still dying a lot – but occasionally making a badass move [often by accident]. Thankfully the people I play with are patient and enjoy the comic relief of my not-so-epic deaths. Even with the multitude of failures – I have found I really love grabbing my controller at the end of the night and playing for a while to unwind. Its okay to be terrible! Speaking of terrible – next time, I’ll tell you about the Phasmophobia nights!

Hang Around: SoA
Interviews with Tatiana

This month’s interview is with Gabby.  Enjoy!

1.) What year was it when you were introduced to SOA rp? Who introduced you and what room/site was it at?
2014.  Q asked me to come play in Long Beach.

2.) Who was your very first SOA character? Do you still rp him today?
Cairn Fraser.  And, yeah, sometimes.  He’s Vice President of the St Augustine charter now.  He’s come a long way from the playboy Scot

3.) Did you watch the tv series ‘Sons of Anarchy’ before rping SOA? What do you think of the series?
Actually, no.  I started watching it after.  I prefer the Mayans over SOA, funny enough.

4.) Tell us everything about your character, Irons.
Irons and his twin brother, Hammer, were born and bred Dirty Deeds.  His father was DDMC, his mother born into it since her father had been prez of the Savannah charter.  Most of his life, Irons was the jokester, always laughing.  Never seemed to take life seriously, where his brother always took it too seriously.   That changed about two years ago.  He had a baby on the way, engaged to marry the woman.  It all ended in tragedy when a slut hanging at the club caused him to crash his bike while his girl was on there with him.  She drove a car straight into his bike.  His recovery wasn’t easy, physically, and emotionally it pretty much wrecked him.  Six months ago, he and his twin moved to Panama City, Florida, to get away from the memories, start fresh.  They both were made Enforcers for the charter there as they began the rebuild.  He’s made himself a reputation as a hard ass, and most women think he hates women.

5.) Describe Irons’ motorcycle. Where in the world would he like to travel with it?
Irons’s bike is one of the newer models.  The guys give him a bit of ribbing over it since he went a bit more sporty than most of them do.  His ride is the Harley Davidson FXDR 114.  It’s a cruiser, but not a common one.  It has that sleeker jet-fighter inspired lines with the 34 degree rake.  It has a more extreme look and stance, while also giving him the performance and handling not commonly found in a cruiser.  It has minimum weight for maximum performance.  There are a lot of bells and whistles on this baby, not least of which is the Milwaukee-Eight, V-Twin engine.  Or the sleek design to the stretched fuel tank that lengthens the profile of the bike to give it an aggressive look.  He loves this bike that he purchased the moment he was able to walk again.  His plan is to someday travel the States on it, but he doesn’t really want to travel outside of the States.  He’s a Georgia boy that is perfectly happen staying in the United States.

6.) Tell us about your other SOA character, Seraphine. What is her story so far?
Seraphine isn’t actually an SOA character.  She’s a Dirty Deeds MC princess.  Her father was the vice president of the charter in Panama City, her older brother was an Enforcer.  Her mother had died when she was about 3 or 4, and the club women raised her within the clubhouse that is an old abandoned and remodelled mall.  Center of her entire world was the club.  Every woman and patch within it had a hand in raising her.  When the Kingsley family attacked and slaughtered the club and all its patches, women and children, she was taken from the clubhouse and held by one of the Kingsley boys.  The twins, Irons and Hammer, rescued her a few days after the slaughter.  It was a horrifying experience, one that she still is recovering from.  But, she’s strong.  She proves it every day.

7.) How did you like this year’s rally?
It was fun, a bit closed in with only one or two playing at a time.  I believe it should become more a biker rally, than a SOA only rally, since there are more rooms opening that aren’t Sons rooms.  Allow more creativity to rp.

8.) What advice would you give to someone who is new to SOA rp?
Remember that SOA is merely one person’s POV of the biker life.   Trust your own creativity and maximize the potential of roleplay with others by being open to playing with others, not just one or two people.

9.) Besides role-playing, what else do you enjoy partaking in?
Horseback riding, reading, video games, am a RDR2 addict.

Thanks for reading.  See you in December!

Revealing Roleplayers By Smurfy

In this new segment, we will be interviewing roleplayers at random. This is a way to get to know the roleplay community, find out what makes them tick, and delve a little into the raw meat of what makes roleplay special to them

For our very first interview, we will be delving into the mind of none other than the wild woman herself – Wildthing

………………………………..

THE INTERVIEW

Smurfy: 

How long have you been roleplaying?

Wildthing: 

Since I was 18, and I started in mIRC which when I look back wtf was I thinking… that is so far stretched from where I am now it’s hard to believe it was that long ago.

Smurfy: 

What’s your favorite Genre?

Wildthing: 

Comics.  I love comics… it lets me be free, wild, crazy, experience so many new things without the insane and at times crippling rule sets that some other genres have.

Smurfy:

What’s your favorite storyline you’ve ever done?

Wildthing: 

That’s hard… but one in truth does stand out and that was the Rikers prison Role Play here on ReVo.  We did a slow burn that teased in December back in 2017 when the room opened… and there were bits and pieces here and there… in March more ‘hints’ were dropped as to what was being foreshadowed and then in May the verdict of guilty came down that sent an innocent woman to prison and led to a maniac who was hired trying to kill her both in jail and then the hospital once his first attempt failure left her in a coma… all in all it spanned almost a solid year of work to get from point A to point B and had most of the room involved, so I think that’s probably my proudest and favorite role-play ever.

Smurfy:

What makes a good roleplay partner?

Wildthing: 

Someone who can listen, ask questions and provide ideas and insight as well.  It is not about one-persons needs, wants and end game… it’s about both people having an equal say and being heard.  If someone is not having fun, then that needs to change because role-play should never be a chore.

Smurfy:

If you could bring any character back from the dead, who would it be and why?

Wildthing: 

It would be my medieval character Gwynn who was murdered by a vampire back in my mIRC days… I was a new role player then and this really overly powerful guy having a bad mood basically wiped her out before I ever got any traction with her and I had always wondered what if and what would, have become of her.

Smurfy:

The most important question to a roleplayer of course… Who is your all-time favorite character you’ve ever played, or watched someone else play?

Wildthing:

X-23.  100% no questions asked, hands down, my favorite character I have ever played is X-23.  She is so bent she looks broken and by all rights should be a bad guy but is not, and I am always finding new ways to put spins on her to try to keep her exciting and interesting.  If it is a friends’ character it would be my friend Neo’s character of Deadpool…. I am telling you that is someone who woke up born to wear that horrible red and black suit, and he does it amazingly!

The Wizard of Oz

[A candid peek behind the curtain Q & A with the Administrator of ReVo]

Hello Everyone, and welcome to the Emerald City! This will be a candid, behind the scenes, one of a kind look to how things are ran here on ReVo and just what goes into the day to day and everything that we do, and we’re going to kick this segment off this month. Each month (or more then once a month depending on how we adjust things later) I will be fielding questions sent in by you guys either to myself (on the forums) or the ReVo account (also on the forums) or directly to Smurfy or Rivers to pass on, and attempt to offer as much insight into things that I can, as candidly as I can. 

While it is that I may not be able to answer every single question that is floated in my direction, I will attempt to address each and every one that comes across in some fashion. We do afterall, have to keep some tricks of the trade behind closed doors. 

So without further adieu, lets go ahead and jump into fielding some of the initial questions that were sent forth. 

Q:  How do you all keep up with messages that come into various places, day in and day out, and does it ever get tiring?

A:   This is a great first question, because coming off of vacation and turnaround, the end of the year, a shift in staff, etc, I constantly feel more behind above and beyond the day to day as it compiles. But I’m not alone. While the short answer is twofold. A) very carefully, and B) I don’t., that’s part of the team that we’ve built here at ReVo and part of our daily duties. 

I’ll explain the “I don’t”, first. We receive tons of messages everyday from posts on the forums, support, to personal PM’s, to the ReVo account, emails, and discord. These are checked on a regular basis and passed on to where they need to go and answered as they can be, and sometimes when it comes down to Discord (especially), things may get lost in everyday conversations, sometimes I/We get busy doing other things, don’t see the messages when they pop up, or don’t get a chance to respond (though we always try) right away if someone else has already answered it. I admit I’m personally a little notorious for that.

When I say “we”, its absolutely a collective effort. As far as it getting tiring? Sometimes. But that’s what we signed up for, and for the most part its rare that it becomes overwhelming, and is simply part of our day to day around the other things that we do in our lives. Sure it can be a little tiring sometimes after a long day at work or checking things before going to work, or when something breaks or a situation arises right when you try and settle into some roleplay, but its what we do and that communication is never lost. Our team will always see it.

Q:   How are decisions made on how the events will go. How are the ideas born and put into effect.

A:    Another great question, and one that’s been quite fluid over time as we’ve worked to develop our strategy for coming up with and delivering events and ideas that everyone will love. Normally I’d want to pass this onto Rivers, our current event coordinator, but working with her and that team (and everyone else on staff, including our chatters!) I’ll offer as much insight as I can. Please note, however, Im speaking strictly from an ‘event’ standpoint in the rooms and not say the monthly flavors, as those ladies and that team have some wizardry going on that plans these things out months in advance (though these ‘themes’ will often correspond to what type of event we’re throwing that month, but not always).

The first thing that we do while mapping out events is looking at each month, what we’ve done in the past, what was successful, what wasn’t, and begin building from there. We then begin taking into account holidays, events that our chatters might be putting on, various genre events that the chatters might like (like the gorean fairs), suggestions from our chatters and our teams (we keep notes and lists), and then build a rough list of ideas and begin brainstorming. Brainstorming is an integral part of the process (and probably the most fun!). Tossing out a ton of ideas and seeing what ‘sticks’. Sometimes we’ll source others with random ideas and see what they think of them, if it excites them. If its something they think people might be interested in. Sometimes we just go random and take the constant feedback we get and build the next one from there with a little trial and error.

Most of the events that we try and plan are built to encourage ‘roleplay’ and to get everyone that we can involved, regardless of what genre they might roleplay in or how familiar they are with a particular setting. Once we have an idea in mind, that’s where the magic happens. We decide this is what we’re going to do, then begin mapping it out. What’s the theme. How do we wanna do it. Is this going to be a dice game, roleplay, how long is it going to be? What are the prizes going to be? Do we need Dj’s for it, how do we promote it, etc. Then its advertised and parceled out to the teams and people that are going to support it and we knock it out of the park.

Most events are planned and ready to go weeks before they’re actually announced. 

Q:   How are things are decided, such as new ideas, chatter suggestions, etc.?

A:    This might be my favorite question for this month, because I’ve actually gotten asked this alot over time and know Q did beforehand. The short answer is, if I don’t like it, it doesn’t get done! 

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Bueler….

Bueler…..

KIDDING!

Its actually a little more in depth then most people would think. We get alot of ideas floated around to us through all mediums, from our chatters, to our staff, and keep a running list of most all of them. As staff we brainstorm alot amongst ourselves with things that we see moving forward (being chatters ourselves) and toss out there ideas we hear ‘on the grapevine’ since we work to keep a pulse on the happenings around the site. There’s alot of them (and this is a good thing).

We take all of the suggestions put forth by pretty much anyone from anywhere and they all get discussed. Some of the bigger discussions (such as site policy or site changes and suggestions for implementation or improvement to process, etc) will get discussed at our Admin and Cabinet level first, and then passed down to the rest of the staff on what they’ve been seeing, with a collective brainstorming process on how we can implement things, if its good for the site, the best way to go about it, etc. From there if agreed its good, it goes back up top and if its something that we feel that we can and should do, then we draft a timeline to implement these things and communicate it out as soon as we can.

Sometimes it works much quicker then that. Sometimes chatters will have great suggestions be it on something we’ve recently done on how to iterate on it and improve it (we’re always looking for suggestions!) or come up with something completely brand new. Sometimes these are something we’re able to implement and do/will while going through a quick vetting process, and other times we may feel its not something that we can do, or roll it over into another suggestion and combine the two. Sometimes we may feel its better to roll out down the line. 

Its actually quite rare, that decisions are made and new ideas are put forward at an Administrative level without conferring with others. This is usually reserved for quick changes or clarifications to other things. Even while I think it is that I have bright ideas, sometimes, not so much. Every idea and suggestion goes through a discussion and vetting process. 

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So that’s a little insight and a sneak peak behind the curtain for our first installment of the Wizard of Oz and hopefully (surely), there’s plenty more questions that people might come up with, or thoughts and things that they’d like me to expound upon in upcoming segments. I’m also open to taking suggestions and feedback for this format and willing to branch things off and include thoughts on things you guys would like to hear about. 

Until Then. 

Gossip Gurl

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Hey Revoites! This is your gossip gurl coming at you! Have you been roaming the ReVo forum lately. Lots of events going on there. Sir Russ is doing a gratitude auction that sets this year off to a great start focusing on an optimistic beginning. That vote for ReVo thread is growing and several people have generously donated items, with a chance to win for those that are voting to show their support. If you’ve happened to traverse the who chat from time to time you might see all the amazing radio shows going on regularly from the scrumptious DJ Illmatic and DJ Scorch, the scintillating DJ Curbie and ReVo’s very own quirky DJ Wildthing, along with many others. I heard a rumor that there are a few new deejays on board as well, and the rumor has it that some well known past deejays are returning to the deejay scene, so keep your eyes open and your ears tuned in! Well that’s it for the bit, until next time. Remember, if it’s hip, and it’s happening, your gossip gurl will be there to get the juicy scoop!